Neighborhood Poker Games
Meet local Poker faces to test your hand against in games and tournaments of Texas Hold 'em, seven-card stud and other popular variants. BDSM Deepthroat - Sexy blonde slave has her hands tied up in the back, and a leash around her neck. You are the master, so go ahead and command the slut to give you a blowjob plus deepthroat. It's social online poker. Play with your friends, not random Internet donkeys! Host private online poker games: you set the stakes, you choose the rules!; Integrated TableTalk VoIP voice chat—talk while you play!; Play cash games, tournaments (up to 90 players), and sit & go's; Choose from Texas Hold'em, Omaha., even Dealer's Choice!. We're working on expanding our game.
Immerse yourself into the gossip and scandals of Wisteria Lane by playing as the new wife on the block in Desperate Housewives. Based on the award winning ABC television series, you wake up in your house with amnesia and must uncover secrets about your life and the lives of others who reside in your neighborhood by exploiting your flirting, stealing, lying, blackmailing, and cooking skills to gain information. The omnipresent voice of Brenda Strong supplies you with background information, instructions, and objectives as your character travels through the neighborhood and shopping center so she can buy home decorations, a new hairstyle, and new clothes.
Your cash flow comes from funds allocated through your husband and his paycheck, but there are ways to pad your wallet that include the weekly women's poker game, stealing items from other houses and pawning them, or seducing random husbands on the block. When you're not weaving your web of deceit and trickery, you can increase your attributes with mini-games like gardening and cooking that feature activities such as boiling water, pulling weeds, and making spaghetti. Desperate Housewives comes with a variety of in-game advertising such as washing machines and other appliances featuring the Sears logo, and on occasions there will be coupons in your Wisteria Lane mailbox that can be printed and used in real-life stores.
How do you translate a TV show like Desperate Housewives, full of cheating, backstabbing, adultery, and downright dirtiness to the video game world? Well, you bring it to the genre that can best represent those devious interpersonal relationships. Thus, it makes perfect sense for Desperate Housewives: The Game to be a Sims clone, and as a result of that it's surprisingly good for what it is.
You begin the game by customizing your heroine; yes, you play as the latest vixen to walk down Wisteria Lane. The customization options are fairly basic, as you'll choose from one of several different body tones, hairstyles, outfits, etc. The same can also be done for your husband and son, the former of who are an M.D. (and a bit of a jerk) and the latter a teenager with a bad attitude. The limited customization isn't too much of an issue however, as later on as your budget grows you can purchase new outfits, shoes, etc. at the in-game mall.
After your family is established, she will begin integrating herself into the naughty neighborhood and follow the game's storyline by accomplishing various goals. During the course of the game your character will interact with all of the major players from the show (minus some introduced last season), including Susan, Lynette, Bree, Gabby, and Edie. There are also other characters invented solely for this game to give it some added length, although they're not really that remarkable. Like any Sims type game, you'll spend most of your time in the game building relationships with your husband, son, and other NPCs. Some of these relationships effect the storyline while others do not, but character attitudes towards your character will fluctuate based on the responses and actions taken in relation to each.
Neighborhood Poker Games Unblocked
Interaction with the environment is also important, as you must regularly take care of your character's essential needs in order to keep your character happy. Your character has various needs aside from the purely physical of course, which are measured by the needs meter. These include things such as composure (eat well and maintain strong relationships with neighbors), appearance (splurge on the nice stuff at the mall), social (keep up with the latest dirt), and happiness (watch TV, play poker, or even seduce the neighbor - yes, even though you are married). Your character's home can also be customized to a great degree, with new furnishings, placement, etc. to keep your character and her family happy.
As any wife knows, perhaps the best way to keep her family happy is to keep them well fed. Cooking here is handled as a mini-game, where the player chops ingredients, mixes, stirs, bakes, and grills while making sure everything comes out OK. There are other chores to attend to as well to maintain a well run home, including gardening and cleaning. To prevent these from dragging the game down too much, if your character's budget allows it you can also hire a gardener, a maid service, or order take-out. Of course, the take-out won't keep the rest of the family as happy as a good home-cooked meal, but it generally suffices.
On the show, some of the juiciest gossip occurs when the girls get together for a night of cards, thus it's no surprise that a poker mini-game is present here as well. As is the current fad the game of choice is Texas Hold'em, and the game itself is a great way to enhance your family's budget. In addition to gathering with the girls (and cheating when necessary), you can also partake in some 'online' poker simulated in-game.
Bottom Line:
Desperate Housewives: The Game is basically The Sims on Wisteria Lane, and that's really the best way to handle a game like this. It's not nearly as good as most entries in EA's juggernaut franchise of course, but is a decent pickup for fans of the show.
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Turn on your TV and you’d think the only way to play poker is the boring Texas Hold ‘Em game. The big money tournaments have spurred an enormous growth in neighbourhood poker get-togethers (and lots of reckless online gambling), but if you just stick to the casino hold ’em games or the old standards (seven-card stud, five-card draw) you’re missing out on a lot of fun. While I do agree with purists that some poker ‘variants’ aren’t poker at all, there are some great games that are poker, and which involve some intriguing strategy, bluffing, and even (gasp) cooperation. Or which are just plain fun. Here in Caledon our monthly get-together now has 18 players at three different tables (rotating at the breaks), so we’ve learned a lot of new games. Here are our current ten favourites:
- Do Ya: Like six-card stud, with a bunch of interesting wrinkles. Each player is dealt a single card face-down. All cards of that rank in that player’s hand are considered wild, including the face-down one. The dealer starts with the player to his left, turns over the top card from the deck, and offers it to that player. If the player wants the card, he adds it to his hand, face-up. If he does not, the dealer turns a second card over. If the player does not want the second card, the dealer turns over a third card, and the player is forced to take it. The dealer then moves on to the second player to his left. If there are any face-up cards after the previous player’s choice, the current player may take his pick of them. If he does not like any of them, the dealer turns over another card, just like with the first player. Once there are three face-up cards, the current player is always forced to take the third one. At the end of the round, any cards rejected by the last player are discarded, there’s a betting round, and the whole process is repeated five more times until each player has one down and five up cards. Best hand wins. You can usually guess what each player has down (wild) after a couple of rounds, so players try to appeal to others to sacrifice by taking a card that would be wild to the next player even though it’s of no value to them. The psychology can get interesting. The bluffing possibilities are extensive. And I’ve seen straight flushes lose. Note: we play this as a six-card game, one more than the standard.
- Pass the Trash / Anaconda: A delightfully aggravating seven-card stud variant. Each player is dealt seven cards face down, but must then (all players at once) pass three of them to the left (potentially breaking up a great natural hand). In the Anaconda variant, you then pass two more left and then one more left (all players at once) — though some dealers have the second and third passes going right, next-to-left, or across. A betting round follows. Now comes the piËce de rÈsistance — the ‘slow reveal’. Each player discards (face down) two cards and puts his five best cards in a pile in the order he plans to reveal them. Then all players at once reveal one card, followed by a betting round, and this is repeated four times until all cards are showing. The game can also be played high/low or lowball just to add to the mayhem. Or for a truly perverse variant, have the winner split the pot with the player to his right (the one who passed him the cards). The order of the reveal can disguise a good hand as a bad one or vice versa — for awhile. Three of a kind can often bluff out a flush.
- Guts: There are many variants of this game; here’s the one we play: Ante, then each player gets five cards face down and looks at them. At the count of three, all players at the same time drop their hands if they’re folding, keep them if they’re staying in. Best hand wins the pot, worst hand of those staying in must match the pot. Deal passes left, ante and repeat the process (everyone’s dealt back in, even if they folded the last round) until only one player stays in, and he wins the final big pot. If the deal goes all around without this happening (i.e. with only one player staying in) a final round is played with everyone staying in and a regular last betting round for the whole pot. If everyone folds in any round, the highest hand has to ante for everyone for the next round.
- Choose Your Own: Like seven-card stud, except you choose your own cards. Each player is dealt one card down and one card up, followed by a betting round. Then a kitty equal to one card per player is dealt face up in the middle, and starting with the lowest card showing, each player in turn picks a card from the kitty. After another betting round repeat the kitty deal and selection starting with the lowest hand showing, until each player has seven cards (one down, six up). The order of choice tends to keep everyone in until the bitter end.
- Countdown: A minor quirky variant of seven-card stud in which the denomination of the wild card equals the number of players still in. You are not permitted to fold (and hence change the wild card denomination) unless you would have to pay money to the pot to stay in. So if you have a mitt-full of deuces down, you bet like crazy and try to force all but one other player out. But if you have a mitt-full of deuces up, the other players won’t bite.
- Follow the Queen, Bitch: A home-grown combination of two seven-card stud variants. In Follow the Queen, all queens are wild and the denomination dealt (face up) immediately after a queen is also wild, unless another queen is subsequently turned up, in which case the denomination dealt immediately after that queen is wild instead. If the last card dealt up is a queen, only queens are wild. If no queen is dealt up, or if the Queen of Spades (the Bitch) is dealt up, all hands are thrown in, the pot stays, only players who did not fold are dealt in and ante for the next round, and this continues until a round is dealt that contains at least one queen dealt up but not the Queen of Spades. In a seven-player game, at least one throw-in is likely and pots can get large.
- Threes Call:A variant of seven-card stud in which the recipient of the last ‘3’ dealt face up gets to declare whether the game is regular (high hand wins) or lowball. As each ‘3’ is turned up, the recipient must immediately declare regular or lowball, which makes the decision more complicated for the recipient of the next ‘3’.
- Diablo: A variant of five-card draw. Deuces are wild, and you can only draw up to two cards each. The wrinkle is that after the winner has collected the pot, if the person who opened didn’t win, he has to pay into the pot a penalty of twice the ante times the total number of players — The deal then rotates left, another hand is dealt to those who didn’t fold, they re-ante and play for the pot including the penalty. Rounds continue until the person who opens wins the pot. If no one opens a round, cards are thrown in and deal rotates.
- No-Peek: Purists hate this game, but it is suspenseful and can build some great pots. Each player is dealt seven cards (nine if there are five players or less), which are left face down and unseen by anyone. Player to left of dealer turns over a card, and each player around the table after that flips cards until they beat the highest hand showing on the table, which sets off a betting round. As each player runs out of cards without topping the best hand showing, he folds. There is no betting round after folds. This game can be played with wildcard variations, such as Woolworths (5s and 10s wild, 4s get an extra card from the deck, black 3s eliminate you from play) or Night Baseball (3s and 9s wild, 3s have to match the pot or fold, 4s get an extra card from the deck).
- Aviation: This is a less-boring variation of Texas Hold ‘Em. Each player gets four cards face down instead of the usual two. Each player must discard one card before the flop and another immediately after the flop. After that, usual Hold ‘Em rules apply.
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We play with low stakes, modest limits and very lenient house rules. It’s mostly couples, though spouses traditionally start at separate tables. Winners at the time of the 10pm snack-break rotate to a different table. The cards speak, so if you don’t notice that your hand is the winning one, you still win. As you can tell, we go for games with suspense and drama rather than those requiring machismo or great skill.
At the end of the evening we traditionally play a decidedly non-poker winner-takes-all game called Chase the Ace to allow losers to recoup their losses. Ace is low in this game. Each player places three one-dollar chips in front of them. First dealer gives each player one card down. Starting to dealer’s left, each player can choose to ‘stay’ or to trade their card with the person on their left. Player to the left must trade unless they have a king, in which case they show the king immediately. When the trading gets back around to the dealer, he can choose to ‘stay’ or to trade his card for a card he cuts from the deck. Cards are revealed and player(s) with the lowest denomination lose and must pay one dollar chip to the pot. Deal passes to left and rounds continue until all players except one are eliminated (run out of their three chips). That player wins the substantial pot. It’s a game that’s mostly luck, but it can be very suspenseful.
Neighborhood Poker Games
And that’s how we spend one Friday evening each month, when we’re not trying to save the world and stuff.